![]() ![]() And it's a testament to the achievement of BOTW that we get so much out of our familiarity with the world." ![]() This concept has been key to many Zelda games, but it's an interesting spin to utilize it across two games. It reminded me of the emotional kick in Ocarina of Time of seeing communities transform over time. As soon as I set foot in Hyrule I was driven to race to my favorite locations to see what had changed. Sam Barlow, creator of Her Story, writer and director of Immortality at Half Mermaid: "What surprised me was the way that TOTK works as a direct sequel. Countless games have failed at this over and over, but Zelda nails it.
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